“SICH” interactive shooting range with a two-way fire contact system
Designed to develop shooting and aiming skills in conditions close to real combat scenarios. Thanks to laser technology and the two-way fire contact system, the range allows trainees to practice accuracy, reaction speed, coordination, and operating under return fire.
The range allows training in various scenarios, taking into account:
Different types of targets: moving, static
Variable environmental conditions: terrain type, time of day, weather conditions
Individual difficulty settings for users of different skill levels
Various exercises with targets at different distances
Different types of targets: moving, static
Variable environmental conditions: terrain type, time of day, weather conditions
Individual difficulty settings for users of different skill levels
Various exercises with targets at different distances
INTERACTIVE SHOOTING RANGE MODIFICATIONS
Mobile shooting range
stationary shooting range
Two-Way Fire Contact
MOBILE INTERACTIVE SHOOTING RANGE IN A SINGLE CASE
A ready-made “all-in-one” solution that allows training in any location.
The case consists of three main components:
- a central processing unit
- a monitor unit
- a wireless audio system unit
STATIONARY INTERACTIVE SHOOTING RANGE
The stationary shooting range is designed for deployment in a specially equipped facility and enables full-scale training sessions. All components are arranged separately, allowing the system to be flexibly configured for different conditions.
Equipment for Both Shooting Range Configurations
- MODULAR SHOOTING BARRICADE
- REVERSE TRACKING MODULE:
• trainee tracking sensor
• helmet with sensor
• impulse shock bracelet
- ADDITIONAL TRAINING MODULES WITH WEAPON REPLICAS
How it works
THE INTERACTIVE SHOOTING RANGE “SICH”
is designed to develop shooting and aiming skills in conditions closely resembling real‑world scenarios. By using laser technology and interactive result display, the range helps train accuracy, reaction speed, and coordination.
01
Projection screen
Serves as a target.
02
Shooter Tracking Sensor
Records the fighter’s movements and transmits the data to the instructor’s workstation.
03
Additional camera
Detects hits and sends the data for analysis.
04
Projector
Displays target images on the screen.
05
Weapon replica with laser emitter
Simulates a shot with a laser beam.
06
Bracelet pulse activation
When a simulated hit on the fighter occurs, a signal is automatically sent to activate the shock bracelet.
07
Instructor’s workstation
Controls shooting scenarios and analyzes the results.
BALLISTICS MODELING
Algorithms account for weapon type, distance, and firing direction to accurately model trajectories and register hits.
SIMULATION OF WEATHER EFFECTS AND TIME OF DAY
OVER 30 TRAINING LOCATIONS
SCENE CONTENT
A set of standard targets and obstacles is available for building scenarios.
INTERACTIVE UNITS
Interactive enemy infantry units and heavy equipment enable complex tactical scenarios.
UNIT FUNCTIONALITY
Creates movement routes for interactive units on a location and includes a return‑fire (counter‑fire) system.
LASER WEAPON CALIBRATION
EXERCISE BUILDER
Ability to create varied, unique exercises with fine‑tuning of many parameters in real time.
What does the “Sich” shooting range program look like?
Frequently Asked Questions (FAQ)
01
What is the operating principle of the complex?
The range operates based on laser technology and a projection screen: a weapon mock-up with a laser emitter and a projector display targets on the screen; tracking cameras and an auxiliary camera record the fighter’s movement and hits, and the data are sent to the instructor’s workstation.
02
What training scenarios and modes are available?
Various scenarios are supported: moving/static targets, changes in environmental conditions (terrain type, time of day, weather), customizable difficulty settings, and different target exercises and engagement distances. The software includes more than 30 training locations.
03
How are ballistics and hits modeled?
The software algorithms account for weapon type, distance, and firing direction to accurately model projectile trajectories and record hits. Additionally, the system has cameras to capture hits and display impact locations on the target.
04
What interactive units are available and what are their functions?
There are interactive units representing enemy infantry and heavy equipment for building complex tactical scenarios; units can follow patrol routes and perform “return fire” in scenarios.
05
Are there tools to create and configure exercises?
Yes — the “Exercise Builder” allows creation of custom exercises with fine control over many parameters in real time; templates of exercises can also be saved.
06
Are group trainings possible and how are groups managed?
The system supports group administration: saving groups and fighter lists, simultaneous training modes for two trainees, and displaying statistics for both the group and individual participants.
07
How is the laser weapon calibrated and how are hits recorded?
A calibration procedure for the laser weapon is provided via the software; an infrared camera and system algorithms register hits and generate result files for subsequent analysis.
08
What analytics and data storage are available?
The system displays shooting statistics with impact locations, saves results in separate files, allows saving exercise templates, and keeps historical records for fighters and groups.